Sam G E17 Art Trail by Laura M-6535.jpg

Sam Griffiths

There’s so much potential in everyone. Let’s make sure people can fulfil it.

What People Are Saying

 

I received my sign today! I love it, the kids love it, we all love it!

— Susie Robbins

Thank you @griffics for the awesome distraction-free phone replacement!

— Nirish Shakya

 

Energising, connecting and super useful. We’ll definitely be integrating Sam’s ideas for play into our work. Highly recommended.

— Adele Minchin, Riot Communications

I love love the signs by the way 😁

— Anja Keitel-Campsall, Coventry Transport Museum

Design for change manifesto 1.0

This is a manifesto created by myself and fellow designer Karl Toomey. It’s come from chatting about play’s role within design. It’s a list of positions we are attempting to weave into our work as designers. Each point includes what we're moving away from and what we’re moving towards. The manifesto is a work-in-progress. If you think we’re on the right lines, become a signatory and help us shape it.

Last updated: 13.07.21

 

Users People

Design for the full richness and diversity of the human experience. Design for real people.


Control Trust

Design for exploration. See where others can take things. Make tools, not solutions. Invite interpretation and open-ended play.

Individualism The collective

Design to connect people, strengthen communities and dissolve barriers.

Ownership Openness

Design “with” not “for”. Share the design process and outputs so learning and impact is for everyone.

What is. What if?

Design to spark imaginations. Invite people to dream big. Help people explore exciting alternatives.

Convenience Change

Design to disrupt the status quo. See friction as an opportunity. Provoke new behaviours and attitudes.

Individualism The collective

Design to connect people, strengthen communities and dissolve barriers.

Obedience Mischief

Design to prompt questions and defiance. Be the jester awakening people to urgent matters and to their own trickster spirit.

Consumption  Making

Design ‘things’ that enlarge people’s worlds, giving ways to be active creators and shapers. Give space to explore and awaken the maker in people.

Intentions  Action

Design it into reality. Make it real. Test it. See what it does. Inspire action in others.

Nothing beats getting your hands dirty.

Chat with me

I’m keen to talk to people who are interested in play and playfulness, both in their own work and in helping it flourish in others. If you’d like to talk, get in touch.